So, What’s It All About, This VR Driver Simulator Training Thing? › Forums › Spin-Offs › What Sorts of Spin-offs Might be Possible?
- February 23, 2017 at 11:20 am #543
Whilst driving safer approaches into the heads of the masses is the primary goal here (pun intended!), and if that is all we do here it will be a good day indeed when we have done it, some of the real fun will come from the spin-off potential. To help get your head around this, here is a couple of bits from the patent to show what I am thinking (in Jan 2017 anyway): Summary:
- This invention provides an economical physical vehicle simulator training solution to enable varied objectives comprising:
- A substantial reduction in the road toll and / or accident and injury rates.
- Training in physical and mental ability to control many different vehicle types.
- A method for vehicle control skill evaluation and / or remedial training validation.
- Entertainment / competition / multi-player experiences related to vehicles.
- Familiarisation / desensitising prior to actual vehicle travel.
- A method to simultaneously train / engage large numbers of people.
Patent Claims. This is a kinda weird way we go about patenting inventions, mostly done like this to help Courts later interpret what was invented and whether someone else is cheating and copying it. OK, so you don’t need to understand the subtleties, the basic job is about staking out your territory big picture wise, then refining it. Here is my “big picture” stake, which I am allowed to later change if a patent lawyer thinks it needs to, but you get the idea from this of where it might go:
- A method of training a human to better utilise devices collectively referred to as “vehicles”, being any form of proximate human controlled moving vehicle or device where the human has a degree of responsibility for the movement of the vehicle and an ability to influence vehicle motion and/or be directly affected by it. Said vehicles may be powered or unpowered and may be aided or unaided by technology that may assist, augment, or automate the control of the vehicle motion to any extent. Vehicle examples include but are not limited to present forms, or those that are yet to come, of automobile variants such as “sedans”, “station wagons”, “hatchbacks”, “buggies”, and “utilities”, motorcycles, motorcycle variants such as “trikes” and quads”, go-karts, omnibuses, trucks, semi-trailers, prime-movers, bicycles, personal flight craft, multi-purpose vehicles, emergency vehicles, disabled driver modified vehicles, hovercraft, flying cars, mobile industrial machinery, lifting and carrying equipment such as cranes and forklifts, mining equipment, farm machinery, earthmoving equipment, rail vehicles, marine craft, sail craft, jet skis, surfboards and variants, amusement park carriages, submarine devices, and personal spacecraft. The method of this invention comprises placing a human in a vehicle simulator device that provides an artificial training and/or experiential environment that physically, visually, and aurally simulates the environment the human experiences when in the actual vehicle, exposing the human to various purpose developed situations and / or experiences that may involve passive and/or active input from the human. In providing the physical simulation, said simulator device comprises predominantly separate generation of the principal vector forces being simulated and the direct acting forces being duplicated.
I won’t bore you with a long explanation of what is behind some of the words and terms used above, but the short story is if you can drive it or get in it and it moves, using the concept of separation of imaginary and whole of body forces, with imaginary forces being geometrically locked to a point on your body (including a moving one if you need to stand up / move around), this invention provides the way to do it with the minimum likelihood of inducing motion sickness. Be it a push bike or a Jetsons personal space-mobile, not that I think we will see them any time soon, it is covered here. But, skipping ahead to claim 10, this is the one I really want to build, when time allows: The method of claim 2, wherein said control station facsimile is supported on a frame system, the physical geometry of which arranges for the physical movement of the human participant to be generally rotated about a selected geometrically fixed or variable bi-planar rotation centre rotation point and that said rotation may extend to an arc of 360 degrees in one or both planes and may involve continuous motion imparting forces greater than 1g on the human. This is your serious high end jet pilot simulator done for a fraction of the cost of conventional methods to achieve it. Cool eh? I hope to be building it one day. Here are a couple more potential uses listed in the patent docs:
- The imagination only limits entertainment related uses of this invention. In a non- or low-participative way, people will be able to do such things as ride jet boats or hang gliders in beautiful places, take a rickshaw, or a rocket, to out of the way places, surf monster ocean reef waves in a moonscape, or engage in any manner of other fantasy / simulated real situation. And hook up with their friends (or strangers) in other simulator modules having the same experience, if they so choose. Or just do some familiarisation / desensitising prior to actual vehicle travel
Taking the entertainment concept a step further, competition / multi-player experiences related to vehicles will be so realistic that they will provide an alternate elite competitive ground for software houses that already have significant online racing software deployed.
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